hoodgail 13 hours ago

I'm the developer of Sicar.io, and this is the first look at its alpha gameplay.

I've always loved classic arena shooters and wanted to see if I could build a fast paced, skill based FPS that was instantly accessible from a web browser, with no downloads required.

It's built from the ground up using JavaScript and Three.js for the WebGL rendering. A major focus has been on performance optimization and creating a responsive feel, which has been a fun challenge, especially on the networking side.

This is very early footage, so the art and maps are still basic. I'm most interested in feedback on the core mechanics: Does the movement look right for this type of game? How does the pacing feel?

I'm here to answer any questions about the tech stack or the development process. Thanks for taking a look!