raspyberr 2 days ago

It's funny that this roguelike is advertised as a roguelite and most roguelites are advertised as roguelikes.

  • mcv 2 days ago

    Yeah, the word "roguelike" seems to have rapidly lost its meaning these past couple of years.

    • darkfloo 2 days ago

      It was always pretty nebulous, relevant video by DoshDoshington https://youtu.be/FT6XfaHgyh0?si=xayqzhkkmYjB4_UC

      • dolni 2 days ago

        No, it wasn't always nebulous. Roguelike was a well-established genre for decades before it got hijacked and now means nothing.

        Like all genres, games within the roguelike genre (or what some people call "traditional roguelikes") have some variance. But if you played two games in the "traditional roguelike" genre, you'd definitely feel the similarities.

        These days if you pick two random games on Steam with the "roguelike" tag, you're going to get two experiences which are not even reminiscent of the other.

      • 0x01FE 2 days ago

        Great video

    • GuB-42 2 days ago

      Nowadays, roguelike = permadeath + procedural generation, roguelite = roguelike with some elements that carry over the next game.

      The actual roguelikes that look like Rogue: text based, turn-by-turn dungeon crawlers are often now called "traditional roguelikes".

      At first glance, it looks like a traditional roguelike, but maybe some elements carry over, putting it in the "roguelite" territory.

      • mcv 2 days ago

        What do you mean by "carry over"? Even in Nethack, you can find the graves of previous characters.

    • dolni 2 days ago

      The meaning degraded much earlier than just a couple years ago. People thought it was cool so they latched onto it. It seems like that process started 7-8 years ago, maybe even a bit further back.

    • jghn 2 days ago

      I played a *lot* of rogue in the early 80s. I can't remember a single game marketed as a "roguelike" that I've played that reminded me of playing rogue.

      • mcv 2 days ago

        I haven't played Rogue, but I've played a lot of Moria, Nethack, and AdoM. Those are what I think of when I hear "Roguelike", although even AdoM might be stretching it a bit with its massive non-random outdoor area.

    • Der_Einzige 2 days ago

      The term for OG roguelikes is the "Berlin interpretation" of roguelikes.

samrus 2 days ago

This is great. Old school game dev where youd built the whole engine optimized for the game rather than using an over generalized mess like unity or unreal

h1fra 2 days ago

Programming might be a roguelike game, you fail many times at a task, starting from scratch again and again, until you master the field

  • lock1 2 days ago

    Real life might be a (hardcore) roguelike game too! ... except you can't restart on failure or reroll your starter kit

    • monsieurbanana 2 days ago

      > except you can't restart on failure

      The jury's still out in that one

    • tigerlily 2 days ago

      And that's the trouble with death in rl, the permanence was never implied.

  • escapecharacter 2 days ago

    No one lets me use their bones files IRL though

colordrops 2 days ago

This is crazy in a good way

  • t222ic 2 days ago

    it actually … is?

Severian 2 days ago

I use NP++ almost my entire day, and this would be great for short breaks. Awesome job!

camdroidw 2 days ago

I know engineers don't like marketing but guys please please put screenshots before anything

Edit: okay I see them now but I quit the page once and I'm sure I'm not alone.

shreyaha 2 days ago

wow really a feel-good game

grimgrin 2 days ago

this is the kinda github account I follow, peep their other work