saagarjha an hour ago

> This kernel archives a bandwidth of 1056.08 GB/s which is faster than the 875.46 GB/s we archived using CUDA. I believe that to be the reason because we use the PTX api for TMA transfers in Mojo.

I can't say for sure because I couldn't find the CUDA kernel but I kind of doubt this is true. You can hit memory bandwidth on Hopper without using TMA at all, which is mostly designed for accelerating asynchronous copies and reducing memory pressure. If all you are doing is a transpose you don't need any of this to go fast (though it might simplify your indexing code…?)

sestep 15 hours ago

I'm not an expert in this space, but is this meaningful? I'd assume that it's more common to fuse together transposition with an operation that precedes or follows it (e.g. matmul), which should be far more efficient than materializing the entire transposition in memory if it's just an intermediate value.

  • musebox35 5 hours ago

    Matrix transpose is a canonical example of a memory bound operation and often used to showcase optimization in a particular programming language or library. See for example the cutlass matrix transpose tutorial from Jay Shah of flash attention 3 paper: https://research.colfax-intl.com/tutorial-matrix-transpose-i...

    • saagarjha an hour ago

      Unfortunately the issue (alluded to in the blog post you linked) is that transposes do absolutely no work but memory loads. Sure, they test that you can swizzle your accesses, but modern accelerators are all about pipelining and feeding matrix multiply units, which is considerably harder than loading from memory as fast as possible. Actually, even the Mojo post barely beats CUDA for most of its kernels, because you can hit memory bandwidth for transpose on the latest hardware using techniques from 5-10 years ago. This is definitely not true for more interesting operations.

londons_explore 11 hours ago

Why do we ever need to transpose a matrix?

Isn't it better to simply combine the transposition with whatever next operation one wishes to do with the matrix?

  • hogepodge 11 hours ago

    You're right that a good graph compiler will do this for you. There still may be times, like if you're interfacing with another library, where you'll need to switch a matrix between row major or column major layouts.

  • throwawayabcdef 11 hours ago

    The next operation might need the data in column major order to read it fast. So you might have to transpose first. And these maybe be concurrent stages of a processing pipeline.

    • viraptor 10 hours ago

      Now I'm curious, how many times do you have to fully read the matrix in GPU for the total impact of reading columns to be higher than one-off actual transpose and then sequential row reads? I know it depends on lots of things, I'm after a rough estimate.

      • saagarjha an hour ago

        It's quite rare. Usually problems are tiled anyway and you can amortize the cost of having data in the "wrong" layout by loading coalesced in whatever is the best layout for your data and then transposing inside your tile, which gives you access to much faster memory.

  • fulafel 5 hours ago

    This could make Mojo look even better as it would ld be more compute heavy and the last step thread reduction would be less relevant.

melodyogonna 4 hours ago

I wonder if there is a reason for not using the high level abstractions provided by Modular

  • saagarjha an hour ago

    Most interesting algorithms (e.g. with dynamic shapes, mixed computation) are typically better scheduled by hand.

arjvik 15 hours ago

Where's the 14%? Looks like their final kernels show a 0.14% improvement of Mojo over the equivalent CUDA kernel?

  • 77pt77 15 hours ago

    It looks because it does.

    >(2771.35/2775.49 - 1) * 100 = -.14916285052369131300

    Flagged.

    • timmyd 14 hours ago

      Updated the title to the original. I did base the numbers on

      "This kernel archives 1437.55 GB/s compared to the 1251.76 GB/s we get in CUDA" (14.8%) which is still impressive

colesantiago 15 hours ago

Does anyone use Mojo in production at all or are even hiring for Mojo?

  • melodyogonna an hour ago

    Modular (the company behind Mojo) uses it in production. I imagine that if they have any clients then those also use Mojo in production - albeit indirectly - since all the GPU kernels used by Modular are written in Mojo.

vlan121 15 hours ago

Mojos compiler is closed source. Thats a big no-no

almostgotcaught 11 hours ago

As someone said below - you'd never write just a transpose kernel - it'll be fused into something else.

  • saagarjha an hour ago

    Look the frontier AI companies need something other than reversing binary trees to give interview candidates

jsnell 15 hours ago

The "Switching to Mojo gave a 14% improvement over CUDA" title is editorialized, the original is "Highly efficient matrix transpose in Mojo".

Also, the improvement is 0.14%, not 14% making the editorialized linkbait particularly egregious.

  • timmyd 12 hours ago

    [op here] To be clear: Yes, there are 3 kernels - you can see those in the linked github at the end of the article if you clicked that. These are:

    transpose_naive - Basic implementation with TMA transfers

    transpose_swizzle - Adds swizzling optimization for better memory access patterns

    transpose_swizzle_batched - Adds thread coarsening (batch processing) on top of swizzling

    Performance comparison with CUDA: The Mojo implementations achieve bandwidths of:

    transpose_naive: 1056.08 GB/s (32.0025% of max)

    transpose_swizzle: 1437.55 GB/s (43.5622% of max)

    transpose_swizzle_batched: 2775.49 GB/s (84.1056% of max)

    via the GitHub - simveit/efficient_transpose_mojo

    Comparing to the CUDA implementations mentioned in the article:

    Naive kernel: Mojo achieves 1056.08 GB/s vs CUDA's 875.46 GB/s

    Swizzle kernel: Mojo achieves 1437.55 GB/s vs CUDA's 1251.76 GB/s

    Batched swizzle kernel: Mojo achieves 2775.49 GB/s vs CUDA's 2771.35 GB/s

    So there is highly efficient matrix transpose in Mojo

    All three Mojo kernels outperform their CUDA counterparts, with the naive and swizzle kernels showing significant improvements (20.6% and 14.8% faster respectively), while the final optimized kernel achieves essentially identical performance (slightly better by 4.14 GB/s).

    The "flag" here seemed innapropriate given that its true this implementation is indeed faster, and certainly the final iteration could be improved on further. It wasn't wrong to say 14% or even 20%.

    • jsnell 11 hours ago

      Users of the site only have one control available: the flag. There's no way to object only to the title but not to the post, and despite what you say that title hit the trifecta: not the original title, factually incorrect, and clickbait. So I'm not that surprised it got flagged (even if I did not flag it myself).

      Email the mods at hn@ycombinator.com. There's a chance they'll remove the flag and re-up the post.

      • timmyd 11 hours ago

        thanks jsnell - i did they and they appreciated the comment above, and unflagged it. i appreciate it!

  • atomicapple 15 hours ago

    I think the OP based the title off of "This kernel archives 1437.55 GB/s compared to the 1251.76 GB/s we get in CUDA" (14.8%) and not the final kernels for whatever reason

  • jebarker 15 hours ago

    Yeah, it seems like the blog post is just meant to be an example of how to do something in Mojo and not a dunk on CUDA.

    • timmyd 11 hours ago

      FWIW I didnt take the blog as a dunk on CUDA, just as an impressive outcome from the blog writer in Mojo. It's awesome to see this on Hopper - if it makes it go faster thats awesome.

  • baal80spam 15 hours ago

    0.14% is within the limits of statistical error. So this is a nothing-"article".

    • jsnell 15 hours ago

      I don't think that's fair. The article promised a highly efficient kernel and seems to have delivered exactly that, which isn't "nothing". My beef is entirely with the submitted title.

voronar 15 hours ago

Mr. Mojo Risin'

htrp 15 hours ago

Left unsaid, the 14% improvement in performance came at the cost of increasing dev time by 35%

  • bravetraveler 15 hours ago

    Reminds me of this, lol:

    > "From the moment I understood the weakness of my flesh, it disgusted me. I craved the strength and certainty of steel."

    14% all the time vs 35% some of the time

    edit: Closing numbers are far less impressive than those buried in the middle of the post. Confusing; bye everyone