stankot 2 months ago

Tixy is amazing! I built something very similar:

https://muffinman.io/pulsar/

I wanted to create animations for my LED matrix screen, and I couldn’t find tixy anywhere. Only after I built pulsar I found it again.

Another similar project is https://sliderland.blinry.org/ which uses HTML sliders.

Fun stuff!

  • leptons 2 months ago

    If you haven't seen dwitter yet, you really should head over to https://www.dwitter.net

    • virtualritz 2 months ago

      This is awesome. But it needs a better renderer.

      Almost every animation/image there suffers from horrible moiré because a normal browser canvas was not meant for this. Fine line art needs supersampling and high quality filtering.

      • leptons 2 months ago

        You're complaining about a small subset of "dweets" there. There are thousands of great visuals there that are not "fine line art" and do not suffer from what you described. And no, I do not think it "needs a better renderer" as high quality "rendering" is not the point of dwitter.net, the point is producing amazing things in 140 characters of javascript.

jakegmaths 2 months ago

I loved tixy when I first discovered it a few years ago so created this https://www.mathsuniverse.com/tixy (with permission from the original author) with puzzles to solve on the tixy grid. I use it with my computer science students who get really into it.

  • xunil2ycom 2 months ago

    I've been programming for over 40 years, and I can say this is the most fun way I've experienced to learn this kind of thing. It really is fun.

  • PebblesRox 2 months ago

    My 5yo did great on these until he hit #7 and got stuck! I’m helping him with syntax but trying to hold back from giving conceptual hints for now.

    I love the instant visual feedback!

  • frogarden 2 months ago

    Why isn't "(sin(i) * (x > 7)) - (i == 5) + (i == 20) + 0.5 * (i == 32)" a solution to puzzle 36?

  • acomjean 2 months ago

    Fun. Thanks!

    Works well on phone. The phone keyboard is a bit clumsy but it works (that’s a phone issue)

  • chrisjj 2 months ago

    > In computer graphics, the origin (0, 0) is top-left rather than bottom-left

    Umm...

    • LocalH 2 months ago

      What's wrong with that statement? It has historically and traditionally been true for raster displays, even if there do exist ways to use standard Cartesian-style coordinates with a computer.

      • taneq 2 months ago

        There top left has usually been (0, 0) for hardware pixel coordinates (although even then there’s plenty of exceptions, e.g. mode 13h scrolling) but as a blanket statement about computer graphics in general it’s misleading.

    • jakegmaths 2 months ago

      I'm struggling to see the problem with this statement, other than maybe to add in the word "usually". My students will know of graphs in maths where the origin is always bottom left. When working with HTML canvas and every other computer graphics situation I've worked in, it's top left instead.

      • ForOldHack 2 months ago

        "PostScript uses a coordinate system where the origin is at the bottom-left corner of the page, with the x-axis increasing to the right and the y-axis increasing upwards."

        Oscilloscopes use middle-left.

        Unreal engine and SketchUp use Screen middle with xy increasing to the right.

        in AutoCAD, the user coordinate system is 1/3 of the screen to the left for the origin, with X increasing to the right, and Y increasing upwards.

        Almost all raster displays, and memory based programs assume top left, because that is how it was done first - counter intuitive.

        • Lerc 2 months ago

          It it not counter intuitive and the decision extends far earlier than the first displays.

          A raster image onscreen is displayed in the order that the data appears when written down. It stands to reason that a data depiction should be in the same orientation as the display orientation. Displays were created by people who read from left to right, top to bottom. If the displays did not follow that order. images would be flipped or rotated when displayed in a data form.

          The first pixel written to the display is in the top left because we read from the top left. If writers of another language had have popularised the text, perhaps things might have been different.

          • Timwi 2 months ago

            Why does the BMP file format store the image upside-down though?

      • 6P58r3MXJSLi 2 months ago

        > When working with HTML canvas and every other computer graphics situation I've worked in, it's top left instead.

        In OpenGL is (center, center)

Jyaif 2 months ago
  • Lerc 2 months ago

    I managed to come up with a suffix that displays outputs of my own weird thing in a tixy style.

    https://c50.fingswotidun.com/show/?code=28*ddx*%24%3Ay*%243o...*

    Quite a fun challenge.

    The Suffix is 2<02->P8dus:vs

    which is

      2<02->    clip to -2 to +2
    
      P8*d  2 copies of 8*PI
    
      u*s   8 horizontal sine 
    
      :v*s  8 vertical sine
    
      *  mix horz and vert to make the tixy circles.
continuational 2 months ago
fulafel 2 months ago

Cool stuff.

Learned by scrolling far enough right in view source: The last line is editable and eval'd.

Request to author: keep the newlines.

relaxing 2 months ago

A lot of these tricks I first learned from Noah Spurrier’s acidwarp.exe VGA demos in the 90s.

Now I’m wondering who first published these trig function pixel paint tricks. Somewhere between HAKMEM munching squares and the 80s demoscene?

nopakos 2 months ago

That's fantastic!

I would love something like this in my living room. Especially if it is not just a screen. Maybe a grid of 256 screens? Or inflating balloons? Something easier to make? Just on/off big pixels?

skrebbel 2 months ago

Wow this is extremely well done! All the defaults are chosen so well to make simple inputs get pretty results. The interpretation of the result value, the scale of `t`, the colors, it's all not trivial at all to get right! Hats off

etler 2 months ago

That's really fun! I love minimalist sandbox ideas like this.

ninetyninenine 2 months ago

Is there a pattern or animation you can manually animate on those dots that can’t be represented by an equation?

  • echoangle 2 months ago

    If the animation is finite in time and with finite time steps and sample points, I think no. Because you can fit a polygon through any set of points if the polygon has enough dimensions.

tgv 2 months ago

I’m considering that as a load screen animation. Bunch of different functions, and the user will be entertained.

spencerflem 2 months ago

this is beautiful. i love it so much :)

dr_kiszonka 2 months ago

I am impressed by both the website and how good people here are at trig.

chrisjj 2 months ago

> // hit "enter" to save in URL

There's no enter on Android Chrome on phone.

  • dtagames 2 months ago

    The enter key on the phone keyboard works if you tap that message.

xuhu 2 months ago

Is it possible to create a tixy QR code that contains a link to itself ?

GenshoTikamura 2 months ago

Would be cool to implement this physically as an array of iris diaphragms

ur-whale 2 months ago

Why is the "=>" going in the wrong direction ?

yusina 2 months ago

Isn't i == x + 16*y? Why is it needed?

  • stefanfisk 2 months ago

    To make the code cleaner I’d assume.

    • yusina 2 months ago

      I got the impression though that i is the least useful of the bunch.

Sharlin 2 months ago

Shame that 32 characters is a bit too few to make a raycaster. 128 would be quite enough I think.

xanlack 2 months ago

really impressive, keep up the good work

nicman23 2 months ago

is this just shaders but not?